AI Insights · Timothy · October 2025
Top Slime Games on iOS in Denmark: Q3 2025 Performance
Explore the performance trends of the top slime games on iOS in Denmark during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game genre on the iOS platform in Denmark showcased some interesting trends. Here we explore the performance of the top five applications, as analyzed by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a varied quarter. Weekly revenue peaked at approximately $619 in late July before seeing a slight decline, ending September with $525. Downloads fluctuated, starting at 200 in early July and stabilizing around 120 by the end of September. Active users showed a gradual decrease from around 4.2K in early July to 3.7K by the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had a modest performance. Revenue reached a high of $100 in late July, with fluctuations leading to an end-of-quarter figure of $76. Downloads were relatively low, with a slight increase to 29 in the final week. Active users remained stable, hovering around 100 throughout the quarter.
I, Slime from Games Hub Hong Kong Limited showed an upward trend in revenue, concluding September with $106, up from $52 at the start of the quarter. Downloads were sporadic, with notable activity in July and mid-September.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC saw a decline in revenue over the quarter, starting at $66 and dropping to $28 by the end. No download or active user data was available for this period.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment also experienced fluctuations in revenue, peaking at $59 in late August before ending the quarter at $30.
These insights reflect the dynamic nature of the slime game genre in Denmark, with varying trends in revenue and user engagement. For more detailed analysis, visit Sensor Tower.